{"id":39,"date":"2006-06-15T02:17:55","date_gmt":"2006-06-15T01:17:55","guid":{"rendered":"http:\/\/www.blog.sudocue.net\/?page_id=39"},"modified":"2010-08-20T10:34:08","modified_gmt":"2010-08-20T09:34:08","slug":"killer-solving-tips","status":"publish","type":"page","link":"https:\/\/www.blog.sudocue.net\/?page_id=39","title":{"rendered":"Killer Solving Tips"},"content":{"rendered":"<p>This page is a temporary solution. I must have a killer solving techniques page on my main website, but the <strong>SumoCue<\/strong> program is still under development and I have not learned all solving techniques myself. Even the ones that I do know are sometimes hard to explain. This page is the w.i.p. version of what will be a sophisticated solving guide for killers on my website.<\/p>\n<p><strong>Terminology Used<\/strong><\/p>\n<blockquote>\n<p>A <em>Killer Sudoku<\/em>\u00c2\u00a0is a puzzle\u00c2\u00a0with 9 <em>rows<\/em> of 9 <em>cells<\/em> each. Vertically, there are 9 <em>columns<\/em>. This <em>grid<\/em> of 81 cells is also divided in 9 <em>nonets<\/em> of 3&#215;3 cells. <em>Nonet<\/em> is a fancy word for &#8220;group of 9&#8221;. These groups are also called <em>regions<\/em>, <em>blocks<\/em>, or <em>boxes<\/em>. Rows are numbered from top to bottom, columns from left to right and nonets 1,2,3 for the top layer, 4,5,6 for the middle layer and 7,8,9 for the bottom layer. You can recognize the nonets by the thicker or darker borders separating them.<\/p>\n<p>Together, we call\u00c2\u00a0rows, columns and nonets <em>houses<\/em>, as they all have the same constraint of requiring digits 1 though 9. The terms <em>unit<\/em> or <em>group<\/em> are sometimes used in stead of <em>house<\/em>.<\/p>\n<p>The dotted shapes with a number in the left top corner\u00c2\u00a0we call <em>cages<\/em>. A <em>cage<\/em> encloses between 1 and 9 cells. Sometimes a cage of size 1 is not shown as a cage, because we already know what digits goes into the cell. This cell then contains a <em>given digit<\/em>. The number in the left top is the <em>cage sum<\/em>, or simply the <em>sum<\/em>. Cages are identified by their sum, size\u00c2\u00a0and location. Sometimes the size is omitted, when there is only a single cage with that sum. The &#8220;cage 9[2] in N5&#8221; is\u00c2\u00a0the cage with sum 5, has 2 cells and lies within nonet 5.<\/p>\n<p>The\u00c2\u00a0mission in solving\u00c2\u00a0a killer is to place a <em>digit<\/em> in each of the cells in such a way that each <em>house<\/em> contains all digits 1 though 9, and the sum of the digits within\u00c2\u00a0each <em>cage<\/em> equals the <em>cage sum<\/em>. Once you have accomplished that feat, you have found the <em>solution<\/em>.<\/p>\n<p>In this guide, there is a clear distinction between <em>placed digits<\/em> and <em>candidates<\/em>. The candidates are the remaining possible digits for a cell. When a placement or a solving technique causes certain candidates to become invalid, we say that these candidates are <em>eliminated<\/em> or <em>removed<\/em>. The process of eliminating candidates is also called <em>reduction<\/em>.<\/p>\n<p>The possible digit <em>combinations<\/em>\u00c2\u00a0within a cage are written in curly brackets, like {1,2,4}. This does not tell us which digit goes into which cell, but it limits the number of candidates for each cell within the cage. A digit that cannot be used in a valid combination is an <em>obsolete<\/em> digit or candidate. A digit that is found in every possible combination is a <em>mandatory<\/em> digit.<\/p>\n<p>More specific terminology will be explained when they are introduced with specific techniques.<\/p>\n<\/blockquote>\n<p><strong>The Killer Convention<\/strong><\/p>\n<p>This killer solving\u00c2\u00a0guide is written with the killer convention in mind. This convention is used by most killer publishers, after it was originally\u00c2\u00a0introduced by\u00c2\u00a0the\u00c2\u00a0Times newspaper. Each digit is unique within a cage, even when repeats would be allowed by normal sudoku rules. This convention allows us to treat all cages in the same way. It also narrows down the number of digit combinations. Further more, the maximum size for a cage is thus limited to 9, including all digits from 1 through 9.<\/p>\n<p><strong>Use pencilmarks<\/strong><\/p>\n<p>Unless you have a photographic memory, you should use pencilmarks to write down which values go into each cell. More than with regular sudokus, solving a killer is often achieved by long series of candidate\u00c2\u00a0eliminations. In regular sudoku, a few of those steps appear in the 2 or 3 bottlenecks that a difficult sudoku has, but killers seem to require candidate eliminations all the way to the end.<\/p>\n<p><strong>Regular sudoku techniques<\/strong><\/p>\n<p>Each variation of sudoku has this line: All the techniques that you would use for a regular sudoku do also apply. This being true, do not expect many advanced regular sudoku techniques in a killer. It is just too difficult to create a killer with advanced techniques like swordfish or coloring. There are a few techniques that can be used in killers on a regular basis:<\/p>\n<ul>\n<li>Hidden singles<\/li>\n<li>Naked singles<\/li>\n<li>Line-box interactions (a.k.a locked candidates or pointing pairs)<\/li>\n<li>Naked subsets (often\u00c2\u00a0aligned with\u00c2\u00a0a cage)<\/li>\n<li>Hidden subsets<\/li>\n<li>X-Wing<\/li>\n<li>Uniqueness test<\/li>\n<\/ul>\n<p>The use of uniqueness test requires a warning. You can only perform them if the 4 cells of the unique rectangle are located in 2 rows, 2 columns, 2 nonets and 2 cages. This happens a lot in killers, making this technique very useful to learn and apply.<\/p>\n<p>X-Wings can occur when two aligned\u00c2\u00a0size 2 cages are reduced to a single pair, sharing a digit.<\/p>\n<p><strong>Little Arithmetics<\/strong><\/p>\n<p>You need to perform a lot of little calculations when solving a killer, making this type of puzzle hated by one group of people and loved by others. Use any tool you want when doing these calculations, but beware: errors in calculations are catastrophic when it comes to solving a killer. A single digit off will send you in\u00c2\u00a0a completely\u00c2\u00a0wrong direction, with no means to trace back to the error point. People who solve these puzzles by hand often measure the difficulty by the number restarts that they needed.<\/p>\n<p><strong>Practice the table of 45<\/strong><\/p>\n<p>The numbers 1 through 9, when added together, sum up to 45. You know that each row, column and nonet requires digits 1 though 9, so the sum of each house is 45. The sum of 2 adjacent rows is 90. You also need to know 3 x 45 (135) and 4 x 45 (180). This is all you need. For 5 rows, you can also test the remaining 4 rows. There are only 9 rows, columns and nonets, after all.<\/p>\n<p><strong>Innies and outies<\/strong><\/p>\n<p>When you look at the cages located inside a house, you often find one or more cages that are only partially located inside that house. A part of the cage sticks out. Now when you omit such a cage, the cells from that cage inside the house are called &#8216;innies&#8217;. When on the other hand you include that cage in your calculations, the cells sticking out of the house are called &#8216;outies&#8217;. As killer solvers, we are very interested in innies and outies, because they are the most important tools to solve the puzzle.<\/p>\n<p><img decoding=\"async\" title=\"Innie and outie\" alt=\"Innie and outie\" src=\"http:\/\/www.sudocue.net\/images\/guide\/killersolving01.png\" \/><\/p>\n<p>This is a nonet with a single cage that has a partial overlap.\u00c2\u00a0Three cages are completely\u00c2\u00a0located inside the nonet.\u00c2\u00a0With the 5[2] cage included, the sum of all cages equals 48. The single outie must be 3, because all cells inside the nonet add up to 45. You can also choose to calculate the innie. Now omit the 5[2] cage and the sum of the remaining cages is 43. The innie must be 2 to complete the total of 45 for the nonet.<\/p>\n<p>Now check the following situation:<\/p>\n<p><img decoding=\"async\" title=\"Innie outies\" alt=\"Innie outies\" src=\"http:\/\/www.sudocue.net\/images\/guide\/killersolving02.png\" \/><\/p>\n<p>There is a similar 11[2] cage on the edge of the first nonet, but there is also a\u00c2\u00a014[2] cage on the edge of rows 1 &#038; 2 combined. The sum of all other cages in these 2 rows equals 85, so the innie must be 90 &#8211; 85 =\u00c2\u00a05 and the outie 9.<\/p>\n<p>You can perform these 45 test right at the beginning. In a later stage, you should watch out for new 45 test that may become available, because the number of innies and outies are reduced by placements. Here is an example that shows how this happens:<\/p>\n<p><img decoding=\"async\" title=\"New 45 test\" alt=\"New 45 test\" src=\"http:\/\/www.sudocue.net\/images\/guide\/killersolving03.png\" \/><\/p>\n<p>The 8 in the 14[2] cage allows us to do a new 45 test to determine the placements in the 9[2] cage. We can now add 10 + 19 + 6 + 8 = 43. The innie of the 9[2] cage will be 2, the outie will be 7.<\/p>\n<p><strong>Innie or Outie pairs<\/strong><\/p>\n<p>Sometimes, when it is not possible to make an immediate placement, you can still do eliminations with a 45 test. This can help you move forward in your solving effort. Here is an example:<\/p>\n<p><img decoding=\"async\" title=\"Outie pairs\" alt=\"Outie pairs\" src=\"http:\/\/www.sudocue.net\/images\/guide\/killersolving04.png\" \/><\/p>\n<p>The 19[3] cage can be ignored, because of the 3 placed inside the nonet. This leaves 2 outies. When adding the cages sums, we get 9 + 3 + 11 + 7 + 10 + 7 = 47. This leaves 2 for both outies. As we can see, they cannot see each other, so it is no problem to give them both the same digit 1. The innie for the 7[2] cage will be 6 and the innie in the 10[2] cage will receive a 9.<\/p>\n<p>Here is a practice puzzle for innies and outies. It starts with the outer columns, and works its way to the interior. Do not forget to check the nonet boundaries.<\/p>\n<p><img decoding=\"async\" title=\"Innie outie practice\" alt=\"Innie outie practice\" src=\"http:\/\/www.sudocue.net\/images\/guide\/killersolving05.png\" \/><\/p>\n<p>The following code can be copied and pasted in <strong>SumoCue<\/strong>:<\/p>\n<p>SumoCueV1<br \/>\n=3=18+1=23+3=7+5=21+7+0=11+1=12+3=7+5=9+7=16<br \/>\n+10=13+12=5+14=13+16=5+18=9+20=10+22=7+24=15<br \/>\n+26=10+28=7+30=9+32=10+34=9+36=5+38=10+40=13<br \/>\n+42=11+44=13+46=13+48=9+50=10+52=15+54=16+56<br \/>\n=6+58=24+60=11+62+64+64+66+66+68+68+70+70+62<\/p>\n<p><strong>Minimum and Maximum Cages<\/strong><\/p>\n<p>The sum value on the cages is not only useful\u00c2\u00a0for adding and subtracting, it can sometimes tell us immediately what digits the cage contains. A cage with sum 3 and size 2 (written as 3[2] in this manual) can contain digits 1 and 2. Nothing else fits. A cage 4[2] can only\u00c2\u00a0contain digits 1 and 3, because 2+2 is not a valid combination.<\/p>\n<p>Here are\u00c2\u00a0all cage sums upto size 4\u00c2\u00a0that only have a single configuration:<\/p>\n<p>3[2] = {1,2}<br \/>\n4[2] = {1,3}<br \/>\n16[2] = {7,9}<br \/>\n17[2] = {8,9}<\/p>\n<p>6[3] = {1,2,3}<br \/>\n7[3] = {1,2,4}<br \/>\n23[3] = {6,8,9}<br \/>\n24[3] = {7,8,9}<\/p>\n<p>10[4] = {1,2,3,4}<br \/>\n11[4] = {1,2,3,5}<br \/>\n29[4] = {5,7,8,9}<br \/>\n30[4] = {6,7,8,9}<\/p>\n<p>You can eliminate these candidates from all cells that can be seen by all members of the cage. This is very similar to naked subset reductions. When the entire cage lies within a row, column or nonet, the cage can also be seen as a naked subset within that house.<\/p>\n<blockquote>\n<p>What does it mean when we say that a cell can <em>see<\/em> another cell?<\/p>\n<p>This is a term that is often used in sudoku solving guides. Two cells that belong to the same row, column or nonet (3&#215;3 box) cannot both have the same value. In killer sudoku, according to the killer convention, two cells that belong to the same cage can also see each other. Alternatively, these cells are called <em>buddies<\/em> or <em>peers<\/em>.<\/p>\n<\/blockquote>\n<p><strong>Almost Minimum and Maximum Cages<\/strong><\/p>\n<p>There are some cage sums that leave a choice of digits, but some of the digits are always part of the configuration. These cages allow us to eliminate\u00c2\u00a0candidates for those digits outside the cage.<\/p>\n<p>Here are a few examples. Unfortunately, there are no almost minimum or maximum cages of size 2.<\/p>\n<p>8[3] = {1,2,5} or {1,3,4}<br \/>\n22[3] = {5,8,9} or {6,7,9}<\/p>\n<p>12[4] = {1,2,3,6} or {1,2,4,5}<br \/>\n13[4] = {1,2,3,7} or {1,2,4,6} or {1,3,4,5}<br \/>\n27[4] = {3,7,8,9} or {4,6,8,9} or {5,6,7,9}<br \/>\n28[4] = {4,7,8,9} or {5,6,8,9}<\/p>\n<p>It is rare to find larger cages inside a single house,\u00c2\u00a0making it\u00c2\u00a0unlikely that you can\u00c2\u00a0perform reductions for these larger cages, but in harder puzzles, these may be the key to solving it.<\/p>\n<p><strong>Work the Pairs<\/strong><\/p>\n<p>Killer sudoku with many cages of size 2, or with little elbow cages of size 3 offer an opportunity to reduce a large part of the puzzle to pairs. This stage of killer solving is commonly known as <em>working the pairs<\/em>. You start with a minimum or maximum cage and perform the reductions, which, in turn, will reduce the number of possible configurations in other cages, having a ripple effect throughout the puzzle.<\/p>\n<p>Here is an example, so the you can have a taste for this technique.<\/p>\n<p><img decoding=\"async\" title=\"Work the pairs, before\" alt=\"Work the pairs, before\" src=\"http:\/\/www.sudocue.net\/images\/guide\/killersolving06.png\" \/><\/p>\n<p>Start with the two 17[2] cages. They eliminate candidates 8 and 9 from the remainder of the first two rows. Then look at the 12[2] cage. Because 8 and 9 are out of the running, it can only contain {5,7}. Eliminate 5 and 7 in the third nonet. Now the 6[2] cage can no longer contain {1,5}, so it must be {2,4}. The 10[3] cage is reduced to {1,3,6}. This cage is neatly aligned with the third row, so you can eliminate these 3 digits from the remainder of that row. After a few more reductions, this is the result:<\/p>\n<p><img decoding=\"async\" title=\"Work the pairs, after\" alt=\"Work the pairs, after\" src=\"http:\/\/www.sudocue.net\/images\/guide\/killersolving07.png\" \/><\/p>\n<p>At this stage, you need input from other parts of the puzzle to continue. In easy or gentle killers, working the pairs in combination with a few 45 placements is all you need to solve the puzzle. Because this can be done so quickly, some players consider Killer Sudokus easier to solve than regular Sudokus. That is certainly true for these easier types, but you haven&#8217;t finished reading yet!<\/p>\n<p>Here is the complete puzzle. It gives you\u00c2\u00a0some\u00c2\u00a0practice on this topic:<\/p>\n<p><img decoding=\"async\" title=\"Working the pairs practice\" alt=\"Working the pairs practice\" src=\"http:\/\/www.sudocue.net\/images\/guide\/killersolving08.png\" \/><\/p>\n<p>SumoCueV1<br \/>\n=8+0=17+2=14+4=12=6+7=10=8=5+11=15+4+6=17+16+9<br \/>\n+10=13+20+13+13=10+24+24=14=16+28=10+30=13+32<br \/>\n=11+34+27+27+28=17+39=13+41=5+43=15+45+45+39<br \/>\n=9+49=11+51=17=11+54=5+56=10+58=14+53+53=11+63<br \/>\n=7=13=6=12+60+60=12=15+72+65+66+67+68=3+78+71<\/p>\n<p><strong>Regular Sudoku Techniques<\/strong> <em>(reprise)<\/em><\/p>\n<p>When you are working the pairs, it is good practice to check for opportunities using regular sudoku solving techniques. Hidden and naked singles\u00c2\u00a0often emerge after a few reductions, but line-box interactions can also become available as more and more candidates are eliminated. Because so many cells are reduced to pairs and triples, you can also find naked pairs and triples, which are not confined to a single cage.<\/p>\n<p><strong>Cage Splitting<\/strong><\/p>\n<p>When larger cages cross the boundary of a 45 test area, it can be useful to split these cages in\u00c2\u00a0two parts. Both parts can be treated as separate cages, but the constraint (no repeats) of the original cage also applies. This gives you 3 times the solving power or the original cage.<\/p>\n<p>Here is an example:<\/p>\n<p><img decoding=\"async\" title=\"Cage split 1\" alt=\"Cage split 1\" src=\"http:\/\/www.sudocue.net\/images\/guide\/killersolving09.png\" \/><\/p>\n<p>The 10[4] cage lies exactly in the middle of the 2 nonets. 22+9+8=39, so the\u00c2\u00a0left nonet receives a 6[2] part and the right nonet receives the 4[2] part. Since the 10[4] cage can only contain {1,2,3,4}, there is only one way to split these candidates: {2,4} and {1,3}. Thus, the useles quad has been split into\u00c2\u00a0two very productive pairs.\n<\/p>\n<p><!--73e235b2b58b2f4a018c0b9c69ae5f37--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This page is a temporary solution. I must have a killer solving techniques page on my main website, but the SumoCue program is still under development and I have not learned all solving techniques myself. Even the ones that I do know are sometimes hard to explain. This page is the w.i.p. version of what [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-39","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.blog.sudocue.net\/index.php?rest_route=\/wp\/v2\/pages\/39","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.blog.sudocue.net\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.blog.sudocue.net\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.blog.sudocue.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.blog.sudocue.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=39"}],"version-history":[{"count":0,"href":"https:\/\/www.blog.sudocue.net\/index.php?rest_route=\/wp\/v2\/pages\/39\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.blog.sudocue.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=39"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}