I have written a few modifications to SudoCue, good enough to release a new version shortly.
The easy methods (naked and hidden singles) have been modified, so that the program no longer does them via the queue but only when really solving the puzzle.
A rating system is in development that has a very fine tuning in the easy range. It emulates the way a human player would search the grid, and hit a possible placement. The score greatly depends on the time needed to search for breakthroughs, modified with bonus and malus for alternative routes, visibility, difficulty of the technique used and stategy bonus.
My clueless monster is well-received. One player spent 6 hours on it, another 3 days. Need a bit more feedback from the intenational audience, but another clueless sudoku is certainly an option.
I read a bit more about the birth of BUG on the players forum. Interesting how such theories develop. I posted a poll on the programmers forum to see what the general opinion regarding uniqueness is. I know what Angus’ opinion is.
What I want to add to SudoCue is a few more tools and tool combinations. The Peers tool should be a nice addition to scan for naked singles without giving them straight away, as with pencilmarks.
Another option should be to see the candidates/pencilmarks with Focus/Watch or Color tool active. It does not hurt, but players may like the way candidates are presented in SS.